A conclusive video tutorial of how to make a choreographed scene (a lip synchronized scene) in Faceposer (part 1), and how to use this fresh-made scene inside a Half-Life 2 world, that is - how to
You see ropes lying around everywhere inside of the game. Valve made a couple of special entities to make them without any hassle, you can make awsome ropes fast. You may require the TSCC codec:
This video is just a temporary solution on how to create a simple lift, there will be a correct one later, this one is using a brush like a door to actually move the lift. You may require the
A more complex setup with objects that have physics, is having them constrained to an angle, perhaps a swingdoor, or a board hanging in a rope for example. You may require the TSCC codec:
Turning brushes and other objects into objects that are bound to the physics of Half-Life 2 is a really simple task, this video will show you how to do that. You may require the TSCC codec:
Corners in real-life aint even a perfect 90o angle, if you look at any corner you will see that it\'s a bit rounded. This is one of the ways to do it for Half-Life 2. You may require the TSCC
Ladders have become a bit tougher and more complex now with Half-Life 2, you will have to create mounting points as well something like a ladder-path. You may require the TSCC codec:
You will learn how to make three kinds of glass here. Unbreakable, breakable like in Half-Life, and shattering, like in Half-Life 2. This can be used for anything breakable. You may require the
Basicaly it\'s just a sliding door but it has a piece of breakable glass kind of attached to it. They are bound together so they will move like they are one piece. You may require the TSCC codec: