fixes quite a few crash bugs, and a few new features as well. Interested? Check out the change log below: [*] [b]v1.1.3 Change Log[/b] - [Fix] \"Wall-running\" exploit - [Fix] Spamming Roundrestart caused the round to never restart - [Fix] VGUI screens crashed the game - [Fix] Squad selecting crashed if zombies in group die - [Fix] Empty servers crashed by voteRR - [Fix] respawn_entities could be called by anyone and crashes a server - [Fix] Console commands could bypass limited spawns - [Fix] Trigger_playercount was broken - [Fix] Spawning 5 zombies when they wouldn\'t fit in the zombie cap deducted resources without spawning all five - [Feature] Ragdoll fade time can now be set by changing cl_ragdoll_fadetime - [Feature] Cool name colours for developers - [Feature] Announce SteamIDs of TKs - [Feature] Player name sent to the console when an explosive barrel is shot ATTENTION: Remember that you need v1.1.2 of Zombie Master Server Files in order to use this Patch.
ATTENTION: Remember that you need v1.1.2 of Zombie Master Server Files in order to use this Patch. Once again, Zombie Master has released another patch! This patch is mostly a bug fix patch, which
- File Name:
- zm_linux_112_to_113_patch.tar.gz
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