Changelog: 1.5b2 Changes: Buy works. Physgun has been optimized. Func_disposer has been added(not fully tested yet). 1.5b4 Changes: Flares remove Unlimited sprint in build Money recieved for killing player Mp_damageable_pieces 1 works ev
This map takes place in 3 large cylinders. Originally, each team started off in the two farthest cylinders and so did the flag, and they were forced to go through tiny pipes. However, this was a great failure, so I moved the flags to the center of th
The general idea of this sourceforts map was to have a zone where no builing could occur, a zone which I called a "no mans land". I achieved this by instead of using a wall down the center, I put glass boxes around either base in buildmode. I beleive
***Readme for sf_drainage, by Theotherguy*** **Information: This file is a map for the mod SourceForts for Half-life 2. It is around 8.787 MB. This map is a very large map focusing on the slopes of two barren sides of a massive drainage ditch
***Readme for sf_western, by Theotherguy*** **Information: This file is a map for the mod SourceForts for Half-life 2. It is around 3.147MB. **Installation instructions: To install this map for use in your game, extract sf_western.bsp to th
Overview: The basic behind sf_labforts is an non public laboratory where experments used to happen somewhere in city17 before the combine (UU) took over completely. The map itself is fairly big it has 2 main (build rooms) one that is top level and on
V1.4.1 changes the following from 1.4: - Made freezer gun only unfreeze things that havn't been frozen by the other team or havn't been used - Added a cheat command to switch game modes (switchmode) - Stopped physics objects from freezing if the
Y helo thar. I've just released SourceForts v1.4. Main features being the new weapon, the Subharmonic Destablizer, which is used to unfreeze fort peices, and fort piece damage, so you can bring down the other teams fort. Along with the new featur