ceiling, glass and slime. Apart from those the rest are custom, this map however is not a general gameplay map since it does not contains any enemies, no path nodes for enemies, and is purely designed with training level mentality. [quote]ok, i'm back, here's map i threw together this weekend, no enemies, no real purpose other than showing off some texture work i did. This map isn't meant to be for general gameplay, and as such doesn't contain ANY AI. if you get stuck at any point, try picking up things in the area, breaking crates, when you pass the weapon strip leave the weapon, it will only make life harder for you if you pick it up and continue to break things. also try pressing buttons, there's only two [/quote]
This is a very high detailed map made by Scott Galloway (also known as moose o death). only four textures are HL2 textures the rest are custom made. The four hl2 textures are the concrete, metal
- File Name:
- moosemod_technicaldemo.zip
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