deathmatch genre in it's entirety although much of it comes from the quake family. - It is built 100% with displacements, and there is not a single visible world brush in the entire level. - It features large asteroids on orbit around the map and smaller ones are floating inside it waiting to be grabbed. It's worth a mention that the small asteroids won't respawn until they've all been thrown off the map.
I've been working on this map for about a month now, and although it doesn't seem like much compared to some other quality maps, I'd like to think I've come a long way. It was inspired by the
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