Reworked the models for orangebox facial system - Fixed Gman's missing face in HL2 end-sequence - Updated the server/client dll's with the latest SDK code for compatibility with Valves updated pyro-effects - Increased the number of resistance fighters / combine in HL2's final streetwar - tons of bugfixes CM8 beta 3 - Finalized the second bunch of HD civilian/resistance models - Minor fixes in some maps for better orangebox compatibility - New optional Alyx style (less sexy) - Slightly reworked EP2-Final - Increased the face-pool for human models (Original HL2: 36 different faces / CM8: 115 different faces) - Recompiled the HL2 binaries for increased face-pool - Fixed Configurator.exe (lost subtitle settings) CM 8 beta 2 - Fixed particlesystem crash in HL2 (gunship-shotdowns, barnacle mass kills etc...) - Worked around a plotstopper in EP1 Level Citadel 04 CM 8 beta 1 - Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1) - Enhanced Alyx HD-model (VALVE style face) - Enhanced Alyx HD-model (Adriana Lima face) - Enhanced Civilian HD-models (now its the time to give them a try) - hacked all HL2 levels for Orangebox compatibility - fixed all known texture errors - fixed the "hopping mossman" bug in novaprospect - tweaked the HDR/BLOOM effects on HL2 maps (less blooming)
FAKEFACTORY Cinematic Mod 8 Final Part 5 of 5 History: CM8 final - Public release CM8 beta 4 - Added Subsurface scattering for realistic skin reflections - Added more civilians -
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