Detention was the first level I ever released. I finished it in September 2003 for a contest held on the Snarkpit, a Half-Life mapping site. The contest rules stated that I had to make a map based on a piece of concept art. I used a screenshot from
Title :LeonHL2_1 Description :4 sp-maps with a story that linkes them togetter. Release Date :29 03 2005 Filename :LeonHL2_1 Author :Leon Stephan Brinkmann SPY(mapping) Peter BALTIC.FOREVER (made the gunship and a very big help with placing the
dm_abyss by Thomas 'TommyT' Tobin rnl_irish@hotmail.com Level Designer: http://www.resistanceandliberation.com One of my maps for Half-life 2 Deatchmatch, based in an underground research lab. Plenty of high-action area's to get caught up in.
V1.4.1 changes the following from 1.4: - Made freezer gun only unfreeze things that havn't been frozen by the other team or havn't been used - Added a cheat command to switch game modes (switchmode) - Stopped physics objects from freezing if the
Y helo thar. I've just released SourceForts v1.4. Main features being the new weapon, the Subharmonic Destablizer, which is used to unfreeze fort peices, and fort piece damage, so you can bring down the other teams fort. Along with the new featur
This is a program which does almost the whole process of getting models and textures to work in HL2 and its mods. The program also includes several other features that are of use in doing the related tasks to compiling models and skins. These feat
Just a curiosity that happened when gg|stormberg and I had a practice match on dm_lockdown ;) Never seen it before or heard about it happening to anyone else. Could be a common occurrence, but I thought it was strange ;)
-HALF-LIFE 2:SUBSTANCE V1.0t -enhanced single player experience by xdiesp http://xdiesp.altervista.org/index.html xdiesp@supereva.it Index 1.features 2.system requirements 3.how to play 4.weapons 5.HEV forms 6.hints 7.FAQ 8.credits 9.t