until satisfied -All Infantry units have been toughen up a bit. they will still be fairly easily to dispatch -AT-AT's are now slightly more powerfull -some of the Imperial vehicles has now recieved weak shield generators -Fixed the Merceneries so they are now buildable for the Empire. -Twilek Assasin has been implanted. They are hireable for the Empire only and can be found at most Cantinas. -Indingenous forces has also been toughen up a bit, but are still a bit weaker then the Rebel and Imperial infantry forces. -changed the transport shuttle for some of the Imperial ground vehicles to AT-AT Barge transport (using imperial shuttles for AT-ST's just didnt make sense) -removed the Venator from version 0.1 because it was very buggy and didnt show up in the build tab so i implanted the Venator from the full_venator mod instad. -Made the Vehicle companies come in their original squad size -V-Wing ground fighter can now be bought from an cantina at tech level 1 -X-wing ground fighter is now very ineffective against infantry. use V-Wing for thoose -Tie-Advance fighter squadron has now been added for the Empire. -Rebel Plex troopers are now better against vehicles -Imperial Elite Guard has been implanted for the Empire, very expensive and requires Coruscant to be built (they are ment to not be massbuilt) -Made most vehicle companies less expensive, but still cost more then they did originaly -Imperial Anti-Vehicle Stormtrooper Squad added -Removed Sand skin for all stormtroopers, The anti-vehicle stormtroopers now uses the skin -Fixed minor bugs[/quote]
Aliver has released an update to his EAW Addon Mod, here's what's new in this version: [quote]-Most units have been balanced now, still not 100% satisfied, will continue balancing every version
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