Per a note in my previous review, the research facility has been added to the rebels. Everything else is still the same level of awesome. So here's my original review: It can get chaotic. And
It can get chaotic. And that's a compliment . This is only for EAW, so dust off those discs and check it out. Between the wampas and the rancors, it keeps each team in check for the start and
It's a trap! And by trap I'm talking about the asteroid mines throughout the map (except one). They're all owned by pirate faction and can't be captured by any teams. Additionally, it's a 3 team
I finally got it to work. I've had problems with the previous two releases, but now I see what everyone is talking about. The addition of the leviathan and sith fighters is a good choice. The map is
We don't get too many map authors that go back and make a 2.0 taking into account comments and criticism. Most often the outcome is a nicely polished map that receives much higher praise. This map is
I like the dead stormies strewn about the map. Blasters don't usually produce blood because the laser cauterizes the wound. I'd like to think that a giant monster lives in the pristine lake and has
A pretty simple 1v1 map. There's a massive Jedi temple taking up half the map, but unless you zoom all the way out, it's pretty hard to see and it get all see-through. The detail throughout the map
This map is put together very well. There was a v1.0 in the queue, but since 1.1 is there now, I'm just posting and reviewing this one. It's been a while since I can remember a map submission with
So I still can't get this to work for me. I mean, the map works, but I get no Star Forge or Sun. It makes me sad, but if it's working for everyone else, I won't stand in the way of progress. At least
I really admire what the author was trying to do with this map. It's really too bad the game engine doesn't support it very well. I'm mostly talking about mountains, you know, how the camera zooms