[quote]Oddcast is a classic style CTF map with custom textures and custom shaders. It is mainly design for CTF but all gametype are supported. The layout of the map is two big castle-like base
Some more CTF action today with [b]Oddspace[/b] from [b]Gigon[/b]! This is a \"low-grav space map\" with custom textures and custom shaders, although it has a somewhat \'CTF VOY1 in space\' feel.
A new Holomatch level today... [b]CTF Junction[/b], by [b]Gigon[/b] is a large map set in some sort of outdoor power station, suspended over a large sea of lava! Players must make their way to the
[b]Arron_Dominion[/b] brings us a new [i]fixed[/i] version of his unique [b]Battletactic 2[/b] map! Version 2 once again has a "nature" theme with a lot of grass, mud and trees. Each flag base is
[b]Gurhy[/b] returns with a Capture the Flag map bases upon "Danger City." This map consists of two train station style areas joined by a fuctional train line, which can be used to travel between
The [b]USS Agrippa[/b] is a map designed for Capture the Flag and comes to us from [b]Sorbet[/b]. This is a moderately sized five deck starship, which includes all the rooms you may expect to find
[b]Sorbet[/b] returns to make an addition to the Colony Wars map series, [b]Colony Wars Station[/b] is the third map of the series we have here at Elite Force Files. Colony Wars Station is a
Here we have a superb map from [b]Sorbet[/b]. This is the World in Conflict map which contains a dock/island in the middle of the map surrounded by water. There are two small surface fleets led by an
GreenKiller gives us the second version of his [url="http://eliteforce2.filefront.com/file/CTFSpacejumps;95572"]SpaceJumps[/url] map. This version contains some nice updates and added extras too. The
[b]CTF_KLN4[/b] is a brand new klingon map from sorbet. This is a combination of the [i]ctf_voy1[/i], [i]ctf_voy_kln[/i] and [i]ctf_voy_kln1[/i] maps. This map is basically two bases facing each