A final tutorial from [b]NtKPerun[/b] on how to work with patches in UberRadiant. Collectively, these tutorials have been very well put together, and I hope they teach and encourage modders and
This is the next part of the basic tutorial on how to create doors and add sounds to them, and also how to make jumpads and sky in your maps. Another nice little tutorial for UberRadiant by
A basic tutorial on how to build your first room, how to add textures to surfaces and so on. There are also a few useful links included also for more info on how to setup your tool and how to manage
It is one of the very raw basics for a good id Tech 3 gamer, mapper and modder to know what the Bounding-Box is. This tutorial will introduce the BBox to you.
[quote]This is an advanced, detailed quality tutorial about the Legendary ID Tech 3 engine's renderer technique. Written for all interested casual readers, provided as de-tech-termed simplified
The resurgence of Elite Force 2 Modding continues with a very enterprising and impressive, though unfinished, mod. The Forgotten Danger Mod was planed as a Add-on for singleplayer, with new levels
Another tutorial by Chrisstrahl! This tutorial is an update to his introduction to the file types used in Elite Force 2, it comes it both .pdf and .html formats. Original Information: "This
[quote]Have no map source Files? No problem, edit the BSP! This Tutorial will show you how to Hex a bsp compiled level for all ID-Tech3 based games! This tutorial is provided as HTML- and
Chrissstrahl brings you another resource for budding Elite Force 2 modders. This simple, yet brilliant, example tutorial shows you how to setup a cinematic in-game scene. Included in the