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<JAM>
m1-palinka


HL-HEV
hl-hev

Page:   1 2 3
Total entries:  29

EF2 SHOOTABLE CRACKED WALL

Добавил: The DSystem
23 views
\"i had some old files of my extern drive for ef2 hope you can do something with it its a shootable cracked wall\" This useful for any modders or mappers?
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Elite Force II Widescreen Tutorial

Добавил: The DSystem
14 views
This tutorial will show you had you can get Elite Force 2 to fit a widescreen monitor. Check out the screenshots to see the difference.
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Adding Servers To Your Favourites

Добавил: The DSystem
7 views
Straight from [b]ntkbarclay[/b], this .zip folder contains information that will help you add servers to your favourites so you can view them. If you already know how to add them to your favorites
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Mapping Standards for EF2

Добавил: The DSystem
8 views
[quote]his Document contains detailed information of the Mapping Standards for Star Trek: Elite Force II. It will be helpful to you if you plan to release a map or if you just started mapping. This
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How to use mp_flags in EF2

Добавил: The DSystem
12 views
[quote]I noticed that a lot of people dont know how to use the cVar "mp_flags". So i wrote this for them to look it up.[/quote] How kind. :) Good stuff here from [b]oberlerchner123[/b], worth a
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UberRadiant Patches tutorial

Добавил: The DSystem
9 views
A final tutorial from [b]NtKPerun[/b] on how to work with patches in UberRadiant. Collectively, these tutorials have been very well put together, and I hope they teach and encourage modders and
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UberRadiant basic tutorial - Part 2

Добавил: The DSystem
5 views
This is the next part of the basic tutorial on how to create doors and add sounds to them, and also how to make jumpads and sky in your maps. Another nice little tutorial for UberRadiant by
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UberRadiant basic tutorial

Добавил: The DSystem
4 views
A basic tutorial on how to build your first room, how to add textures to surfaces and so on. There are also a few useful links included also for more info on how to setup your tool and how to manage
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Bounding-Box Introduction

Добавил: The DSystem
6 views
It is one of the very raw basics for a good id Tech 3 gamer, mapper and modder to know what the Bounding-Box is. This tutorial will introduce the BBox to you.
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BSP-Level based game Engines

Добавил: The DSystem
4 views
[quote]This is an advanced, detailed quality tutorial about the Legendary ID Tech 3 engine's renderer technique. Written for all interested casual readers, provided as de-tech-termed simplified
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Page:   1 2 3
Total entries:  29