Ever play a barbarian or tough fighter? Any real warrior knows that wizards, necromancers and alchemists are actually quite unnatural, and anything to do with them is unnatural by association. Surely drinking some strange concoction mixed from some f
This mod allows the player to drop gold and place it into containers. Also, it makes the gold weighted, so you cannot carry around massive amounts of gold at the same time. This mod is (currently) intended to be used alongside a banking mod, though i
This is a single Item Mod, the purpose of which is to assist characters using the Spell and Enchantment Altars. It adds a "Amulet of Magicka" to the Imperial City University Enchanting Centre, the Chironasium. Upon wearing the Amulet, it temporar
This mod adds fifteen new wines to the game; a regular and a rare type in a variety of colours for each of the Morrowind Great Houses (found at most good merchants across Cyrodiil and in various other places), two barracks varieties (normal and "Offi
This mod from Tarnsmanv1 adds a book to The Merchants Inn in the Imperial City Market District which when placed in either your inventory or the inventory of an npc makes them choose Dancing as their idle animation... Just go to The Merchant's In
This mod from Captain-Ultima adds miniature collectible version's of the Daedric shrines around Cyrodiil and Shivering Isles. 9 of them are hidden around places that are related to different quests but to find them you have to look carefully because
This mod from wavion adjusts the properties of Skooma, and makes it available for purchase from the various Thieves Guild fences. Additionally, the value has been increased to a bit higher than your typical "Strong" potions, since it is an illegal dr
This mod pack consists of 5 optional files. Descriptions below. Only use what you want. THIS IS THE README: ______________________________________ 1. ADJUSTED INGREDIENT WEIGHTS Slightly annoyed at the ingredient weights, I decided to alter