This mod adds over 290 new and unique spell types. It adds beam, spray and projectile attacks. Turn bodies to gold, summon your own magic carpet, or Dwemer transformer, or protect yourself with a ring of fire. This mod has several goals... -
If you cannot pay for your bounty, this spell will keep the guards from chasing you for 60 seconds. The downside is that your bounty will be raised after using this spell. Created by Vengeance using the TES Construction System. Work done wit
This mod from Kronos47 adds many unique lesser and greater powers to the player when activated, it is intended for when you have finished the Shivering Isles main quest and have become the Mad God but you still get the powers if you have or not they
CDM-Convert to Gems - Introduction - On starting your game, you will be awarded the spell 'Convert to Profit'. When cast on a corpse, it will instantly transform the body into an amount of loot, taken from two of Oblivion's default Levelled Loot
This Mod adds a spell to your inventory that teleports you out of whatever building or dungeon you are in. That's right ladies and gentlemen, back to the entrance of any building and any dungeon. Cast time for Egress is 6 seconds. During this time
This adds a spell "Transmute Iron Arrows" at Edgar's Discount Spells. The player must have at least 5 iron arrows, and when the spell is cast, those arrows are removed and a random single enchanted arrow is added to the players inventory. The arrows
This is a VERY useful mod for those who hate scrounging for money in basins, and completing quests... This mod adds a spell to your inventory called "Money spell". It adds 50,000 Septims to your character. It is a very simple concept... To look at
CDM-Scavenge Corpse - Introduction - CDM-Scavenge Corpse allows the player to claim the internal organs of their fallen enemies as trophies or ingredients. Shortly after loading this mod, the player will gain the spell 'Scavenge Corpse', an
This mod fixes a common abuse of the magic system players use by stacking effects. A 25% chameleon effect, for example, is simple to make and not unbalancing. A 100% chameleon effect is highly unbalancing and more difficult to make. But you can e
Description =========== With this mod you can summon a creature that will stay with you for nearly forever (99999 sec.) as long as you keep its health up. It loses 1 health every second for its whole 99999 second life. Details ======= T