This mod adds 11 new potions and ingredients... There is a house just outside of Leywiin (NE of stables) - within this house is Gandom, an alchemical sales man from a far away land (in fact so far away, he is a totaly new race) here are the th
Koldorns Sewers Textures 2 v1.0 This Texture Replacer will change the textures within sewers to something I find more appealing. The new textures are mainly 4x resolution of originals and much more detailed, so if your running Oblivion on the low
This mod adds 75 alchemical ingedients from Morrowind to the Oblivion world. This includes ingredients from the Tribunal and Bloodmoon expansions. Many of these are for the most part “virtual” ingredients. I have used the existing Oblivion ingredient
This mod simply adds working rainbows to the world of Tamriel - not as easy as it sounds, and it was most certainly the most difficult scripting challenge I have undertaken. Learning about animations wasn't a walk in the park, either. Anyway I think
-== [Infinity's]Fellowship Of The Nine enhanced ==- this is the standalone version, if you use cm partners 1.1, then you'll want the plugin version instead. contents __________________________________________________________ 1 |-a new feautu
Alagaesia (BETA) by Kirillkor ********************************** Installation: Place the .esp in your oblivion data folder and the .dds in your textures folder JUST YOUR TEXTURES FOLDER. At the Oblivion startup screen click on data files and che
Silgrad Tower v1 -=Download=- Playing Files: http://www.blacklightcity.com/reichparkeep/Silgrad_Tower.esm_and_portal_V1.5.7z Data Files: http://www.blacklightcity.com/reichparkeep/Silgrad_Tower_v1.5a.7z LOD Part 1: http://www.blacklightcity.com
==================================== Texian's Animated Water Meshes - Shoreline A Modder's Resource Version 1.00 ==================================== by Texian and GodHugh ========== What it does ========== TAWMS is a modder's resource t
This mod from Reneer lets corpses decay - from 'normal' to 'zombie' to 'skeleton' to 'sack' then they disappear. This process will usually take two days for each decomposition stage. Though I have tested this mod in several of my own saved games,