Includes: -Complete interior rebuild of the Telvanni stronghold -Modified steam centurion guards that attack monsters -Slight modifications to Uvirith's Grave and the merchants' houses -Monsters in the dungeon and various hidden treasure
This mod from JonJon adds yet another shack to seyda neen and it will conflict with any other seyda neen mod that adds new buildings or anything else there.
This mod from Denina places a small, Nordic house in front of the light house in Seyda Neen. It is intended for starting characters and as a drop off point for higher characters. There is a bed, and a decent amount of storage. More information in the
Thanks a million to fanchergw for taking the time to Move this and make it compatable with Fortified Thirsk! Now you can have your cake and eat it too =s= Simply use this esp instead of the one of your choice in the main package. It will move the r
Walk to the opposite side of the Thirsk Mead hall from where the smithy is and you will see your beautiful new cabin retreat, along with a new well. If you can't be bothered with my attempt at adding flowers to the front, then just use Shasta Tho
This is the second mod I made way before all the wonderful house mods came out... so its pretty boring in comparison, its simply a basement added to Casius' House in Balmora. I modified it slightly to incorporate Despair's Alchemy Sorter Mod, giv
A small shack in Seyda Neen next to the lighthouse. Meant for beginner players, blends in with surroundings. No uber weapons or armor.... actually, no weapons or armor at all. No quest, zero cost. Screenshots included in archive. Let me k