This mod from James Fraser changes all the loose bones in Morrowind into usable alchemy ingredients. It also makes it possible to pluck some unbroken bones from skeletal foes once you've slain them (they are in the foe's inventory). Change Log:
Adds 5 portable homes (one each for mage, thief, warrior, daedric and ashlander), each with a fun, short quest to gain ownership. Features * Five fun, short quests * Five unique houses * Travel by talking rat! * NOM compatible ---
It adds a large stronghold to an island deep in the wilderness, with a bunch of surprises inside. To gain access to the Sanctum, a person may wish to visit Ra'virr: Trader, in Balmora. He's been doing some light reading at night... The category i
After completing the Thieves' Guild questline, all you get for it is a measly "Skeleton Key." By that time, you can pick a level 100 lock with your eyes closed, so it's not really much of a reward. Ok, there's the prestige, too, I guess... This m
This mod adds some strange weapons to a merchant in Balmora, such weapons include: throwable pillows, throwable cliff racers (that fly like paper aeroplanes, huge throwable chunks of daedric rubble, a two handed ogrim, a slaughterfish for slappin
This mod adds bottles of water for sale. Bottles of water obtainable from kegs. And water that can be "drunk" from barrels and urns. I tried to add it pretty much everywhere, except in NPC's homes. It was added to most guild halls, manors, temple
This is a total Daedric Architecture replacer. It replaces all stock Daedric meshes and textures except statues when active. With all the replacers out there; I decided it was time to show the Daedra some love too.
This mod contains adult content Description The Underground is an epic quest mod where you meet an attractive vampire of the opposite sex and go on a long adventure with them which puts you both in perilous situations that brings you together o
Features - 400+ new cells of land - over 300 new unique npcs - grand capital of Regar with over 200 buildings - about 20 new armors, 40 new weapons, 20 new books, + new misc items - ancient pyramid - grand size forest - storyline with quests
Changes from .95: 1. Fixed missing table in alchemy lab. 2. Removed the grates that formed the doorways. The doors are now the Jack-o-lanterns themselves. 3. Removed one shelf unit in the alchemy lab and replaced it with an anvil, hammer, tongs