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<JAM>
m1-palinka


HL-HEV
hl-hev

Page:   1 2 3 4 5 6 7 8 9 10... 16
Total entries:  153

modem_strings.zip

Добавил: The DSystem
13 views
Duke Nukem 3d R.T.C.M. Associates Today is: 11-22-99

http://dukertcm.totalconversions.com/
=============================================
Duke Nukem 3d R.T.C.M. Knowledge Base

http://members.xoom.com/dukertcm/
=============
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mirror.zip

Добавил: The DSystem
17 views
=====================================================================
*** Tempest's BUILD Tutorial ***
Lesson 6 : Making mirrors
=====================================================================
P
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maptips.zip

Добавил: The DSystem
11 views

Make a better map ( for Duke 3D and Shadow warrior ) tips V1.00

By Vedran Jelenic ( vjelenic@zg.tel.hr )
http://www.geocities.com/EnchantedForest ( Vedran Jelenic's 3D maps )

- Watch out for the proportions.
Test your map wi
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mapfaq03.zip

Добавил: The DSystem
9 views

======================================================================
Title : Name of your level
Author : Your name
E-mail : Your email adress
Web Page : Your URL, if you hav
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loachnts.zip

Добавил: The DSystem
20 views
How to make breakable GLASS
===========================


- This is how to make breakable glass :D

- It's easy!

STEP 1: First make a sector. Then make a sector connected to the one you just
made and this will be the se
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lights.zip

Добавил: The DSystem
10 views
=====================================================================
*** Tempest's BUILD Tutorial ***
Lesson 11 : Making light switches
=====================================================================
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laddersRTCM.zip

Добавил: The DSystem
12 views
LADDERS in DUKE3D!!! v11-29-98

Simulated Ladder:

"All I did was lay a couple of flat sprites on top of
each other like rungs, and size each sprite as thin as it would go.
Then I made them transparent so they couldn't be seen an
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joosteditart.zip

Добавил: The DSystem
9 views
Duke Nukem 3d R.T.C.M. Associates Today is: 4-1-2000

http://dukertcm.totalconversions.com/
=============================================
R.T.C.M. Build Engine Knowledge Base

http://members.xoom.com/dukertcm/
==============
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joostduksound.zip

Добавил: The DSystem
11 views
How to use the sounds in levels:

If you want to hear the sound once when the player walks on the sector floor:
give that sector a Lo-tag of 10000 + the sound number. e.g. if you want
sound 287 to be heard once, give the sector a Lo-tag
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joostconfaq.zip

Добавил: The DSystem
10 views
about editing the .cons: (Only for Plutonium Pak and Atomic edition)

If you want to do something special with a tile, first of all give it a name in editart (Capitals).
(If you don't know how to do that, download the .txt about editart from
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Page:   1 2 3 4 5 6 7 8 9 10... 16
Total entries:  153