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Mind-Killer NG

Добавил: The DSystem
2007-10-09 22:10:00
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single-player mod [file="82788"]Mind-Killer NG (v1.7)[/file], Dafama2K7 returns once again...this time to make some additional changes to enhance your Doom3 gaming experience! With this, all of you [b]Doom III Base[/b] lovers out there now have cause to celebrate! This mod is based on [b][i]MrBigMr's[/i][/b] 2005 release of his original work [file="41876"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the features / changes of this version include:[/b] Fixed both Double_Shotgun on ROE and char_Sentry also that where not doing sparks. Fixed Zombies and Demons battle against themselves, now they have only one objective, the player ! Fixed chaingun Turret, added tracers to machineguns, chainguns on player and ZSecs, ZCommandos, etc... Flashlight now has more light radius, ChainsSaw has less light radius and the light color is blue instead of the classic red. Grabber on ROE has a green flashlight mounted now. Flying LostSouls & Forgottens has a little more fire light radius now. Even better shaders. Fixed all flashlights being too overbright and also added muzzleflash without losing the mounted flashlights to the pistol, shotgun and machinegun, that previously missed because of the mounted flashlights! ...And more! The Mind-Killer NG mod's claim to fame was that it doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refer to the readme for more information.
Those of you that saw [file=" 83489"]Mind-Killer NG | RoE (v1.8)[/file] and thought..."OK, where the hell is the Base version?"...then this file is for you! Following up on his popular
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