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HL-HEV
hl-hev


Map defroster for HL

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Map defroster
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Defroster by Trashbang (dm_lister), Reskin by AudioCraZ Background: Find yourself in an imperfect temple built for an unknown deity. This advanced society experimented with teleportation brought by the voyagers. Their defrosted water flows from the mouth of this abandoned location as if the people left their holy cloister at a moment's notice. Special thanks to Mark Laidlaw, who originally authored the map cloister. --- Sound: Finger, via Campaignjunkie, for the chanting monks Hotdog, for the deep ambient noise zeeba-G, for the fireplace and water lapping loops Victor-933, for the cave wind id Software, for the teleporter sound Textures: Simon O'Callaghan, for the 'Egypt' texture set Fingers and/or possibly Ido Magal, for the de_piranesi ivy textures **dkbigoltexturepack2.wad egypt_wall_1c -> cir_egyptwall1c SAN_GROUND_1 -> cir_sangnd01 SAN_STONE_256_1 -> cir_sanstone01 SAN_STONE_256_2 -> cir_sanstone02 **https://gamebanana.com/mods/download/313963#FileInfo_637323 **fischer.wad afffloortile11 -> cir_floortile01 afffloortile12 -> cir_floortile02 affjbarboard -> cir_decor01 affrug2 -> cir_rug01 affrug3 -> cir_rug02 affstainedglasa -> cir_window03 affstainedglasb -> cir_window04 afftrim1 -> cir_trim01 affwallpaper13 -> cir_wall18 affwallpaper14 -> cir_wall19 affwallpaper15 -> cir_wall20 affwallpaper16 -> cir_wall21 affwindow1 -> cir_window05 affwindows2 -> cir_window06 archdesign -> cir_decor02 ave148 -> cir_floor09 ave160 -> cir_floor10 c032 - cir_wall22 OpenGameArt.org: p0ss: weave-pattern-camo-blue.png -> cir_bluecamo01 rubberduck: floor01 -> cir_floor07 wood_wall -> cir_wall16 window_03 -> cir_window01 window_castle_01 -> cir_window02 metal_door -> cir_door09 metal_sheet_6 -> cir_metal11 metal_sheet_7 -> cir_metal12 metal_thing_4 -> cir_trim02 metal_wall_1 -> cir_metal13 Scouser: conc_recessed -> cir_concrete01 wall_wood_barrier -> cir_wall17 ground_brick_parker -> cir_stone13 ground_brick_parker2 -> cir_stone14 train_track1 -> cir_ttrack01 Screaming Brain Studios: Tile 4 - 512x512 -> cir_floor08 Tile 9 - 512x512 -> cir_floor09 Wood 6 - 512x512 -> cir_wood15 Roof 16 - 512x512 -> cir_roof03 RandyTaylor: snow_stone_wall3 -> cir_wall23 Special Thanks: Joe Wintergreen (https://twitter.com/joewintergreen) for being a cool deathmatch tester, and making some helpful suggestions for the final release. Marphy Black, for producing the Half-Life Fact Files series and, most importantly, the informative video on Cloister that prompted this whole mess (https://www.youtube.com/watch?v=WL9sEtADTOo). The wonderful folk at TWHL (twhl.info) for maintaining a sterling repository of entity references, tutorials, and other helpful bits-and-bobs for GoldSrc mapping. Daniel Walder (http://logic-and-trick.com/) for creating the Sledge editor, a much-needed alternative to Hammer that manages to outdo its competition (even with all the nasty alpha bugs). Sean Cavanaugh and assorted contributors (http://zhlt.info/credits.html) for their work on Zoner's Half-Life Tools. Without their augmented functionality, this map would've been literally impossible to compile. Like, at all. -- An original add-on to Cold Ice Remastered https://www.moddb.com/mods/cold-ice-remastered

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