When I began this mod, I was only interested to change two things: a more realistic shotgun feature and no crosshair. After few days, I saw I can make more, much more ... because of the Doom3 engine
This file contains a single test level which lets you use a weapon firing "power beams". It also displays a new HUD. This mod is currently in the early stages. Features: ---- At the moment
An extremly well done singeplayer mod ... [quote] DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies, medkits and armorshards. The maze
The mod was supposed to increase the difficulty, but it turned out to be more than that. I ended up changing lot's of things in the game and I tried my best to give Doom 3 a good school Doom feeling.
DungeonDoom is a Doom 3 modification, which sets up a pseudo-random maze including enemies, medkits and armorshards. The maze also has 'virtual stairs' which lead to lower or higher levels. The
This mod gives you some AI controlled buddies to fight with throughout the single player levels. With great vengeance. Features: - A spawned ally will follow you by default and attack enemies.
This mod makes the weapons more like weapons from the Future. It also increases the health and armor of the player to 999. I have increased the attack of some zombies yet decreased their health
[quote]Gives you some AI controlled buddies to fight through single player with. With great vengeance. This release is split into two parts, the core files and the modified single player maps. If you
DungeonDoom is a Doom 3 modification, which sets up a pseudo-random maze including enemies, medkits and armorshards. The maze also has 'virtual stairs' which lead to lower or higher levels. The
Here is the small list of the modifications: - Display new interface. - Exchage walk and run. - 200 max for health and armor. - Crosshair removed but hud is not hide. - Double specular factor