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m1-palinka


HL-HEV
hl-hev


Water Physics Mod

Добавил: The DSystem
2005-05-07 22:05:00
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add a wavey surface that\'s affected by object colliding but I can\'t really think of a fast way to do this so if anyone\'s got any ideas I\'m listening. I\'m still stuck with a DirectX 8 video card so I don\'t see any of the fancy vertex programs or anything but I know there are some good ones out there for anyone interested in looking around. What I\'ve provided is a slightly modified version of someone else\'s work (credits at the bottom). It\'s really only a place holder. ---------------- How to play ---------------- 1. make a a folder Doom3/waterphysics 2. unzip the contents of the zip file into that folder 3. Start doom and choose \"Water Physics\" from the mods menu 4. Go to console (CTRL+ALT+~) and type \"map test_water\" and play around a little I usually play with a key bound to \"toggle g_dragentity 0 1\" to help move stuff around but it\'s up to you.
An attempt to add liquid like physics to Doom 3. It adds buoyancy properties to rigid bodies and ragdolls (AF\'s) using defined density and viscosity. In a later version I think it\'s be fun to
File Name:
water_physics_mod_v1.zip
File Size:
2.38 MB
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