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[DS]: CS:S GunGame v34 Server
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HL-HEV
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Diffraction

Добавил: The DSystem
2004-12-09 00:12:00
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to be, so you still have to remember the location but you know if there should be a weapon there or not. The map is a series of rooms and corridors that are all quite congested but give you excellent places to hide in meaning you can plan small ambushes as the author hopes you will, the darkness in some places make it ideal for surprise attacks; most notably the rocket launcher where you have to circumvent several objects running down an open area where you can easily be shot at from behind; the reward however is a dark corner where you can 'snipe' (I use the term loosely) people with rockets. The ambundance of fuel barrels also means you can plan to blow people up as they run past without them ever knowing the direction you were in.` Texturing is generally nicely done but does seem repetitious, it makes sense it would be in an environment such as this but you would expect at least some damage due to the fact there is blood on the floors. Very few ambient sounds are in this map however; some people never notice but those of you who like to be immersed into a map while you play will notice the lack of sounds, especially the silent steam pipe! [i]Reviewed by: WadeV1589[/i]
Diffraction is a UAC based setting deathmatch map. It is in the true style of DM due to the weapon spawn points being marked with yellow decals; this makes it easier to know where weapons are going
File Name:
diffraction.zip
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1.77 MB
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