Its trailer had been made available [url="http://doom3.filefront.com/file/;34699"]a few days ago;[/url] now, you can get the actual map! It is large, takes place in a town and features loads of
WARNING: Couldn't load image: textures/gothic_block/blocks11b WARNING: Couldn't load image: textures/gothic_block/blocks18c_3 Was the first thing I noticed! This is a beta however...but missing
Waste facility is a map still in beta that the author wants feedback on in order to improve it as much as he can to suite the community - a nice jesture :) This map has a lot of small corridors to
[quote][url="http://doom3.filefront.com/file/;34459"]The other map[/url] was one to test lower end systems, this one is meant to test out higher end systems.[/quote]
[quote]this is just a small map.... not even big.... its something for people to try so they can see how there computer stands up to the PowerBall.... its just a small thing thats all, nuthing
First thing you\'re going to notice is the repeating ambient noise of wind howling...once...I have an issue with repetition and so this really stood out to me. Most of the rooms in the building
[quote]A Single Player Map for Doom3. I originally started a map like this for doom2 years ago but never finished it. so it has a retro feel to it. Much of the level is bright and wide open, although
Diffraction is a UAC based setting deathmatch map. It is in the true style of DM due to the weapon spawn points being marked with yellow decals; this makes it easier to know where weapons are going