An attempt to add liquid like physics to Doom 3. It adds buoyancy properties to rigid bodies and ragdolls (AF's) using defined density and viscosity.
In a later version I think it's be fun to add a wavey surface that's affected by object colliding but I can't really think of a fast way to do this so if anyone's got any ideas I'm listening. I'm still stuck with a DirectX 8 video card so I don't
- File Name:
- water_physics_mod_v1.zip
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- 2.38 MB
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