Next Generation Shaders v1.2 for Doom 3. Enhanced_Shaders beyond the limits for ATI & NVidia gfx cards with OpenGL v2.0 or higher ! Try the kp_slash key to put the gfx modes to your taste (default is the best). Thanks to TheRealScene
Next Generation Shaders v1.1 for Doom 3. Enhanced_Shaders beyond the limits for ATI & NVidia gfx cards with OpenGL v2.0 or higher ! Try the kp_slash key to put the gfx modes to your taste (default is the best). Thanks to TheRealScene
Next Generation Shaders v1.0 for Doom 3. Enhanced_Shaders beyond the limits for ATI & NVidia gfx cards with OpenGL v2.0 or higher ! Try the kp_slash key to put the gfx modes to your taste. History...: v1.0 - Initial release.
I do not have a read-me file included so please READ this instruction CAREFULLY! The only file in hti download is the "mahloeeh_alphalabs1.pk4" file. So all you need to do is copy it to the Doom3/base directory, and type "map mahloeeh_alphalabs1"! An
Included are: - a def folder In the def folder are several alternative health and explodable objects. For the larger exploding objects you will need to make a collision brush and make it a func_static and assign that brush as the models clipmodel
This file will be updated with each revision. Current revision is 2 21 Febuary 2006 NOTE: Enable Word wrapping for best viewing of this document ********************************** **** Moth's Prefab Collection **** ******************