HeresJohnny's MOD v2 Install: extract folder to C:Program FilesDoom 3, then load it up on the mod menu. Features: Gee where to start...., Lez begin with Weapons All bullet projectile weapons cannot gip bodies. ----Pistol, Increased dama
Simply pop the def folder into your base folder the npc name is: monster_sec_unarmed spawn monster_sec_unarmed e-mail me at Raven761 AT hotmail DOT com
HeresJohnny's MOD v2 Install: extract folder to C:Program FilesDoom 3, then load it up on the mod menu. Features: Gee where to start...., Lez begin with Weapons All bullet projectile weapons cannot gip bodies. ----Pistol, Increased dama
HeresJohnny's MOD v2 Install: extract folder to C:Program FilesDoom 3, then load it up on the mod menu. Features: Gee where to start...., Lez begin with Weapons All bullet projectile weapons cannot gip bodies. ----Pistol, Increased dama
This mod makes the monsters in Doom 3 have random amount of health but in a balanced way, depending on their base health. The way the healt is calculated is as follows: ~0.2% 10*base_health ~0.8% between (2.5 and 4)*base_health ~1% between 75%*he
The readme file contains a list of everything to date in this build. But now basiaclly, your pistol is, yet again, equipped with a flashlight, but its useful. Its also now the equivilentin sound and power of a desert eagle. Enemies will be knocked ba
The goal of this mod is to make the weapons look, sound and feel more powerful, without any banal modifications like increased damage or ammo capacity, which I consider cheating. It's meant to be a collection of several little changes, improving and