Version: Alpha 5 Date: 2005-03-04 Author: Jarad 'TinMan' Hansen = Using the Mod = Note: Make sure your Doom 3 instalation has been updated to version 1.1. 1. Installation: Create a folder inside the Doom 3 folder called sabot and unzip the f
New in 0.6 : Put back in pistol and machine gun decals & Most of everything but the sound, has add a clean up, so its a more pro mod Fixed new teleports - stopped working in 0.5 ==============================================================
Our aim is to create an opensource mod which provides a base for all types of coop mods. The main feature is that we are trying to successfully synchronise all entities and script events over the network. We won't consider new features until this pri
Contact: Motoxpro559@hotmail.com AIM: goon764 Description: I have made alot of changes to the weapons ill just go down the list. Fists: Right click is right punch and lieft click is left punch. There is no more auto punch (ie you have
Here it is folks! The first pack of maps from Doom 2 transformed into Doom 3 technology. This 1st map pack from Disposable Heroes, contains the first 9 maps of Doom II, bringing back the maps DooM fans love and recognize in Doom 3's awesome game en
whipped this up in about 10 minutes... -select weapon fists -press reload to activate jet pack -press fire to add thrust -press reload to return to weapon fists
The fixed bugs are too numerous to detail so here is a summerised version: Alpha 0.25 -Game now loads from Gui, no more need for "map e1m1" command. -E1M1 bugs fixed -E1M3 bugs fixed -E1m4 bugs fixed -Chaingun ammo now correctly displayed -C
The fixed bugs are too numerous to detail so here is a summerised version: Alpha 0.25 -Game now loads from Gui, no more need for "map e1m1" command. -E1M1 bugs fixed -E1M3 bugs fixed -E1m4 bugs fixed -Chaingun ammo now correctly displayed -C