The modified Doom3 shader was created to test relief mapping technique with high-quality game art. Note, however, that some geometry will not look correct with relief mapping as the art for the game was not created for this effect. For correct use of
1/. Sniper Rifle for Blue Team File: awm_demo.wmv - Running Time: 30" 2/. World model of the Sniper Rifle in action File: awm_demo_ballistic_third.wmv - Running Time: 18" 3/. Bullet ballistic of the Sniper Rifle in slow motion with a great zoom
RJR Episode 2 teaser hannityfan AT comcast.net Also check out the EXTintion mod website (http://extinction.moddb.com). were just in the concept stage but the artwork is looking pretty good. For more information on Doom 3, visit
This video shows Boomstick completing level 1 aka Mars City in about 2'. Would you do better? Yet, I wonder which difficulty he used to do it... |- CODEC: WMV / Medium quality |- Resolution: 640x480 |- Running Time: 2'06" |- Sound: Yes / Rock s
Have you ever tried to beat DOOM 3 as fast as possible? This is what Boomstick intends to show us through a series of videos, each one focusing on one of a particular level. |- CODEC: WMV / Medium quality |- Resolution: 640x480 |- Running Time:
Boomstick, has made it his ambition to create a speed run through DOOM 3 and record his achievements for all to share. For now, he has created a short trailer which just shows how he is blasting through any and all things that get in his way.
Here's the second speedrun of the 5th level of Doom³. This time I managed to trim off 12 seconds, thanks to Touchdown for telling me about the grenade jump. :) Enjoy.