"Break In" was really strong, conceptually - unlike anything in the original game but totally true to the gameplay ideas in DX. As Harvey Smith put it, "Break In featured an unusually palpable, somewhat sinister atmosphere, and in some (very nostalgi
overview of the packages: DXMS1_6.u ---------- The main package - all the main classes are in here. Director, MovieInfo, SimplePoint and MoviePlayer are all in here. However, that is about it. On it's own, all it can do is change level, trigger