"Hints of Corruption" starts you off in a plane - a cool setting and interesting mission set-up that makes really effective use of ambient sound. The overall mission concept was great, the fiction solid and the depiction of the DX characters in the m
I designed this level with little regard for aesthetic. All I wanted was a good team death match board with an open area like a courtyard but not to large as to end up playing hid-en-go-seek.
"Double Cross - Chapter 1" had it all - a really solid set of alternate paths, some DX-style ethical decisions to make, lots of nice, concise conversations, excellent lighting, a ton of interactive objects and all in a tight area just crammed with ga
In this zip file are two deus ex maps and a u file, the maps are multiplayer conversions of UNATCO HQ , and Morgan Evrett's house the *.u file bandit.u , it required to play these maps as they contain custom weapons, the file will also add a new type
"Break In" was really strong, conceptually - unlike anything in the original game but totally true to the gameplay ideas in DX. As Harvey Smith put it, "Break In featured an unusually palpable, somewhat sinister atmosphere, and in some (very nostalgi