enemy does not have to travel far to be at your base; which makes for fast-paced gameplay. Additionally, each player has access to one relic: access which is shared with one of your enemies. I designed this map in an effort to create a \"nowhere to run, nowhere to hide\" feel, as well as to bring players into conflict with one another, right from the beginning. Attacking another player often can mean leaving your own base in a vulnerable position. The three critical locations are placed in the central crossroads of the map, where the majority of unit \"traffic\" will pass through anyway, making these points real hot-spots for fighting.
An 8 Player Map, Designed for free-for-all, as well as Take & hold games. Lichen Encrusted cliffs rising from the ocean provide an intense battlefield. The islands interconnect in a way that an
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