The 4 inside-circle players should initially concentrate on the only critical location, in the center of the map. * The 2 Doors seperating the inside and outside bases can be destroyed to gain vehicle access, or can be left for defensive measures: Teams cannot attack their own doors, except with artillery. *Since teammates can build your buildings, the doors make falling back into a teammates base a key point. Notes* -Gates on the opposite side of the map will appear on the map as an ally and you will recieve the \'Being attacked\' warning as they are attacked.
This map was created by a THQ employee who grew tired of straight annihlation all the time. This map works terrific for annihlate, but is designed for Take & Hold. Keys to the map include: *
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