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HL-HEV
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Arx Mercatus

Добавил: The DSystem
2005-01-05 00:01:00
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points between opposing players, or a shared resource during teamplay. The ramps also create an interesting contested area with LP points located at the top of each. This LP was added to allow structure reinforcement of the player controlling that ramp. Proceeding up the ramps into the main stronghold area, there are four relic points located on raised platforms. Surrounding the relic points, we placed some conservatory structure and added light cover to that area to simulate the cover created by those structures. In the center of the map is a raised platform where the single CP for the map is located, creating a \'king of the hill\' of sorts. It is only accessible by jetpack/teleport/deepstrike units and created some interesting tactics in our playtesting. The only issue we have with this is a possible Eldar exploit due to Bonesingers\' teleport ability.
Each player starts outside the keep walls with 3 starting LP points. On opposing sides of the starting positions are one access ramp and one slag deposit. The slag deposits can be contested
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