but there are also strategic points near or in some important areas. The map is made for Teammatches - for that 2 startingpositions were placed at the same garnison-structure. *The key to victory lies in the clever usage of the ruins and defence walls. nearly every building provides your troops with defence. The defence walls of the big garnsion areas used as startingpoints also provides u with defence-boni while standing behind it (and a malus for troops in front of the walls). Note: Due to the size of such a detailed map there might be some lags when playing with a low-end-PC. The map was tested in some 2vs2 with minimal lags (AMD2500, 1GB Ram, Radeon 9800Pro, highest gamedetails, high resolution). Be free to contact me via email (azrael_ta@gmx.de) to suggest further ideas. Have fun and a good fight.
This is the first map of Bruder_Bethor. Due to the fact, that I love to fight in ruins i created a map based what i supposed a postwar town in WH40k would look like. It is designed for Annihilate
- File Name:
- andiftheylayusdowntorest_v1.zip
- File Size:
- 4.57 MB
- Download Last 2 Week:
- 20
- Downloads All Time:
- 28,764