This is my second map, made to take place after my first (Warring Habs: http://forums.relicnews.com/showthread.php?t=50909) Story is that the surviving inhabitants of the habs fled from the ruined
Little remains of this economic center but battle-scarred trenches and the ash of a thousand wars. The center\'s former lanes now serve as trenches for soldiers fighting their way across the
This is my first map for Dawn Of War, so it might not be that good... but I like it. It is 128x256 (I believe, I can\'t remember for sure). There is a road down the center with craters in it, for
Large 1v1 map where the players start on plateaus overlooking a jungle valley in the middle of a mountain pass. Each side has 2 ways off the plateau into the valley and various groups of trees
Changes from previous version: - added cover & terrain - changed terrain so player 2 has same access to strategic point how player 4 on other side - textured ALL visible terrain - got this
Changes in Version 1.5: A number of people have requested a number of changes to the map on the relic forums site. I have listened to their request and made these changes listed below. 1. An
A 512*256 map,you and ur teamates start in either end of the map together. This map has an small island in the middle which therin lies a critical location, along with another two critycal locations
In the center city, only specters or fool may adventure themselves... Named Heart of Shadows, this hollow city welcome the strongest warriors for a bloody battle!
It is designed for fixed position teamplay (3v3) with each player gaining the ability to defend the entrance to their base with a huge number of turrets, making the orbital strike far less