Missing Mini-map tga file (my bad + humble apoligies) the lvl still works without the .tga but will be bright green on the Mini-Map. This error on my part will never happen again thx and enjoy
Its 2 players based on a take and hold game with the center critical location under the water surface (negative cover). But it works great on all gamesettings. Most of the center is impassable
This map comes as a a 2, 4 and 6 player version. It\'s a destroyed city with loads of ramps to different levels. The starting locations are well defendable and have ruins around them wich provide
The players start in the 4 corners, if the game is take and hold u must get the critical points (4) in the middle of the Castle. U must not fight in the castle, there is a big terrain with lots of
You read correctly, Lost Temple. My personal top favorite RTS map. Loved it so much i decided to recreate it for Dawn of War, a new classic game in my book. Love it or hate it at your own will.
3 players start outside the city, 3 players start inside. As much as it may look that the city has a major advantage this isn\'t true. The city team is forced to lead constants attacks outside to
Another rather experimental map, basic idea is that the map is almost completely one big uphill or downhill. It\'s fun to charge downhill with lotsa troops :)
This is a 6 player map, best used as a 3v3 map, but ffa can work to. 2v2v2 doesnt work very well with this map. It supports all victory conditions, especially Take and Hold. This is my first
In this map, there are 2 start points - one at the opposite end of each other. One point to note out is that one of the start points is in a fortified zone that was once held by the Imperial