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Return to Sang Canyon (4p)


Return to Sang Canyon (4p)

Добавил: The DSystem
2006-03-03 00:03:00
11 views
all light/heavy cover) so they must head through the middle canyon (all negative cover.) I suggest playing with Take and Hold enabled, as otherwise the fight can go back and forth for hours on end.
Designed for 2v2 teamplay, this map is a re-make of my original Sangivino Canyon map with some improvements. Essentially, vehicles are too unweildy to take through the flanking jungles (comprised of
File Name:
4p_returntosangcanyon.zip
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3.26 MB
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