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m1-palinka


HL-HEV
hl-hev


Exaggerated Armies

Добавил: The DSystem
2009-10-20 22:10:00
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and Immortals resurrection time reduced Immortal health increased from 450 to 800, damage reduced, can use Summon ability Flayed Ones health reduced from 700 to 550, speed increased from 14 to 16 Warriors and Flayed Ones max squad size reduced from 8 to 6 Immortals max squad size reduced from 5 to 4 Added 2 researches to increase Warriors, Flayed Ones and Immortals max squad size by 1 each Wraith health reduced from 500 to 250 Wraith max squad size increased from 1 to 2 Added 2 researches to increase Wraith max squad size Destroyers and Heavy Destroyers max squad size increased from 1 to 3, damage and health reduced Lord Destroyer max cap reduced from 2 to 1 Lord Destroyer squad cap cost removed Resurrection Orb artifact swapped with Veil of Darkness Veil of Darkness no longer infiltrates vehicles Lightning Field activated ability removed (since it's broken) melee reflection damage remains the same Restored Monolith max cap increased from 1 to 5 Restored Monolith health reduced from 10000 to 4000 Restored Monolith weapon damage reduced to 1/3 Restored Monolith cost reduced from 1000 to 500 Chaos: Chaos Marines and Raptors starting squad size reduced from 4 to 3 Chaos Marines and Raptors max squad size reduced from 10 to 5 Chaos Marines and Raptors health and weapon damage increased Chaos Marines Flamer and Missile Launcher weapon upgrades restored Chaos Marines and Raptors max number of weapons reduced from 4 to 2 Chaos Marines and Raptors heavy weapon damage doubled, cost doubled Cultist max weapons reduced from 5 to 4 Cultist Aspiring Champion weapon upgrades restored Some Possessed Marine researches restored, speed and damage reduced Eldar: All leaders require Soul Shrine Fleet of Foot research removed, all infantry movement speed increased from 16 to 20, except for Banshees and Harlequins which move at speed 24 Dark Reaper health reduced from 450 to 400 Fire Dragon armour type changed from heavy_high to heavy_med, 2nd infantry health research changes back Fire Dragon and Fire Dragon Exarch mass greatly reduced Warp Spider health reduced from 615 to 415, 2nd infantry health research changes armour type from heavy_med to heavy_high Falcon health reduced from 1850 to 1450 Falcon support cap cost reduced from 3 to 2 Fire Prism health reduced from 5285 to 3285, support cap cost reduced from 5 to 4 Wraithlord health reduced from 2950 to 2450 Orks: Orky Pop resource multiplied by 10 Slugga Boyz pop cost kept at 1 Shoota Boyz pop cost increased to 2 Stormboyz pop cost increased to 5 Other infantry pop costs multiplied by 10 Slugga Boy health halved, cost halved, damage halved Mek Boy and Warboss pop cost removed Killa Kan cost reduced from 190/275 to 150/250 Killa Kan build time reduced from 30 to 25 Killa Kan armour type changed from vehicle_high to vehicle_med Killa Kan speed increased from 14 to 20 Killa Kan support cap cost reduced from 4 to 3 Wartrukk support cap cost reduced from 3 to 2 Space Marines: Scout Marines starting squad size increased from 2 to 4 Scout Marines max squad size increased from 4 to 8 Scout Marines health and damage reduced Scout Marines can now reinforce Sergeants Tactical Marines and Assault Marines starting squad size reduced from 4 to 3 Tactical Marines and Assault Marines max squad size reduced from 8 to 5 Tactical Marines and Assault Marines health and weapon damage increased Tactical Marines max number of weapons reduced from 4 to 2 Tactical Marines heavy weapon damage doubled, cost doubled Terminator and Assault Terminator max squad size decreased from 8 to 4 Terminator and Assault Terminator health and damage increased Land Raider max cap increased from 1 to 2 Land Raider health reduced by 1/2 Land Raider weapon damage reduced by 1/2 Land Raider cost reduced from 400/400 to 250/350 Land Raider build time reduced from 90 to 60 Imperial Guard: Guardsmen starting squad size increased from 5 to 6 Guardsmen max squad size increased from 9 to 12 Guardsmen health reduced from 150 to 75, cost reduced from 160 to 80 Guardsmen squad cap cost reduced from 2 to 1 Kasrkin hard cap removed Kasrkin health reduced from 385 to 325 Kasrkin weapon damage reduced from 65/75 to 45/60 Kasrkin Frag Grenade recharge time doubled Psyker morale break when using abilities removed Baneblade support cap cost increased from 3 to 5 Leman Russ support cap cost reduced from 5 to 4 Command Squad squad cap cost removed Tau: Pathfinder swapped with Stealth Suits Pathfinder starting squad size increased from 2 to 3 Pathfinder max squad size increased from 4 to 6 Pathfinder health and weapon damage reduced Pathfinder can now reinforce Shas'ui and Shield Drone Fire Warrior starting squad size increased from 3 to 5 Fire Warrior max squad size increased from 6 to 10 Fire Warrior health and weapon damage reduced Greater Knarloc squad cap increased from 1 to 3, damage reduced Greater Knarloc cost reduced from 400/400 to 200/300 Greater Knarloc build time increased from 30 to 60
Changes: Necrons: Warriors and Flayed Ones resurrection radius increased from 20 to 30 Warriors, Flayed Ones and Immortals resurrection health increased from 30% to 50% Warriors, Flayed Ones
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