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HL-HEV
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CS: Source Breakem Map

Добавил: The DSystem
2005-12-05 00:12:00
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completely destructable as well as other little "Tit-Bits" you can now climb up vents to be a sneaky little bugger and snipe/own anybody that is unlucky enough to pass your way the werehouse has an underground area for god-knows what but it is a tunnel full of water and other things the design of this map is solid and it is great for big firefights great for a "Break-Fest" [quote]Update Release! Breakem_v2a fixes/additions: - You can no longer climb, jump, or boost to get beyond the borders of the map! - The water in the canal is now DX7 quality, so expect an FPS boost! - A not well hidden easter egg! ######################################## This is a map that I designed as part of the "break fad/craze", or whatever you want to call it. Basically, the floor in this warehouse-styled map is completely destructable, as well as a few other things. You can climb up into the vents, swim around, and generally do whatever you want. Author's preference? Being sneaky. >:) [/quote]
This is the second version of Coestar's map "CSS:Breakem" and it is a great change from his first one (Not saying that it was bad it was good) it is now based in a new arena: a warehouse that is
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breakem_v2a.zip
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