by shooting the barrels and other things the map is designed to take advantage of CSS's physical abilites it is designed pretty well. [quote]I had this idea while playing with Source Engine Physics. You have to run through these wobbly woodden planks and take down the enemy. Enjoy[/quote]
This is a cool map by Highwind based in an area surrounded by water and covered with breakable objects the idea is that you have to shoot your opponents off of the breakable platforms or blow them up
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