Final Version Contains: -HDR Supported Lighting -64 Spawnpoints (32T/32CT) -Immersive sounds and atmosphere -Pro Mini-Map Radar -Embedded .nav file for bot play Description: The goal of this map is to create a Counter-Strike map that is trul
The second version of de_cpl_strike considered by CAL, this version was rejected due to it's industrial theme, with CAL admins stating that there are already too many industrial maps. Consequently, the map has been released independently here as an a
Hello everyone, Im pleased to announce the release of De_Forest! There's been alot of blood sweat and tears to get this into the state it is today, also figuring out how the hell to make a forest map work in the Source engine, but Im pretty proud
De_cityfever is the one of my largest projects ever. Over ~350 Hours of Work and over 80hrs of compile time was needed to make this becoming a nice playable, good fps standing and nice looking map for CSS. It’s made in cooperation with the German
Devious Methods is a Counter-Strike: Source defusal map set in an industrial storage facility. A team of terrorists has infiltrated the base, intent on disrupting their foreign enemies at any cost. A team of counter-terrorists has been dispatched to
DE Phoenix WKD The second map to be made for the WKD CLAN UK by Co-Clan Leader Wraith. Comments please to our forum at www.wkdclanuk.com This map is based on the layout of Dust2 but moves away from that layout in many areas. *NOTE* The
name: de_dust2_remake_ver2 author: [RЖB] Blade, Valve clan: RumpelBumpel homepage: www.rumpelbumpel.de contact: mapping@rumpelbumpel.de Hi dear CS:S-Gamer, after releasing first version of de_dust2_remake "de_dust2_rem
Beta test 2 changed textures changed brush boxes to models (i'll make them different models in beta3) added displacements to grassy path optimization made dustmotes less visible lots of other stuff beta test 1 same as 747 brushes first then