Alright, it's been a while, so I'll get right down to it. This is a 4-player map for ToV, which features a lot of chokepoints and ways to block the enemy. There's gun emplacements, lots of bridges,
Restricted Area... Ooh, what secrets lie within? In this case, not much, except for some interesting tank gameplay. The buildings are placed in such a way to disrupt tank formations, forcing you
Now, I'm not a big fan of symmetrical maps. Why, you ask? They're balanced and fun to play, you say. The reason is, I prefer realism over balance. If one player has an advantage over another, fine
Another symmetrical map? If you want my opinions on symmetrical maps, see [url="http://companyofheroes.filefront.com/file/Studzianki_Pancerne;103683"]Studzianki Pancerne[/url]. Besides the
"High Valley"? Seems like an oxymoron to me, but whatever. Anyways, we've got a good-looking map here. It is, as the name states, a valley (presumably in the mountains of France). There are a number
Today we start off with a map converted from Call of Duty. And, I must say, it looks good, especially the night one. I always liked night maps, and this one is no exception. This is a great-looking
Within one day, and within 30 minutes, we present you the newest release by Zorich. [quote]This map works with Tales of Valor. Previously, this map didn't show up in the game menu for some people;