This is my probably fastest file upload ever in my long FF staff history. The author describes this map as following: [quote]This map works with Tales of Valor. Previously, this map didn't show up
This is a first-time mapper's project, displaying a town and its neighbour village, added by two bases. While I was not really a big fan of the repeating grass textures, the author definately does
An interesting little map here. You're fighting over a town located in a bend in the river (hence the name), and there's a bunch of really long bridges to defend. I don't know why people haven't done
Here's a map set on and among a series of hills. Lots of roads, trees, villages, and everything needed for idyllic country life. Except for one, though: texture variation. This map is painted
Now here's a map that's all about watching your flanks. The roads are the best way for your vehicles to travel, sure. But you have to watch your sides, and especially your six, or you'll get
Here we have a map that really honors its name. Some of you may know the game "Stronghold" which was about building a castle and to defend it, or to attack it. On this map, you do the latter.
[b][u]About the file[/u][/b] This is an updated version of the author's recently released "Stronghold" map. The changes include snow, water effects, added gras and the .sga version being included in
[b][u]About the File[/b][/u] This is an 8P map set in a rural area with a river fork in the middle. Numerous bridges span the river, and the thick trees all over the map restrict vehicle movement to
[b][u]About the file[/u][/b] This map is a modification of the "Route N13" map which is included in the stock game. The developer has used it to practise a few aspects of map
place by: my documents: my games: ww2: data: scenarios: MP Create a copy of the COH.exe and set goal: \"C:Program Files (x86)THQCompany of HeroesRelicCOH.exe\" -dev ... don\'t forget the space by