This is only a patch to 0.5v beta, you need 0.2v to run it. You can find it here This is Revolucion09's first Company of Heroes Mod, it will be centrated on REALISM and MICROMANAGAMENT. Giving to the player the individual control of any unit of th
Long long game on Mantargis Region. It was an even game early on, but as time dragged on Axis go stronger and stronger. their was nothing we could do about it, but we held out to the last man. And No Drops! Probably the most exciting 4v4 game I'v
Dividing the map is a canyon. There are 4 foot bridges and 2 gullies wide enough for armor. Buildings are spread out but there is plenty of cover to be found.
Against multiple Tiger and Panther assaults and bombardments from Nebelwerfers against static defenses and AT guns, the Allies are able to hang on against some very good Axis opponents. There were two tigers on the field threatening the Allied bases
At 18:00 Hrs this evening one of our recon boys went down in the nearby village of Thamene. He had important information on a future allied offensive; we cannot let this fall into enemy hands and lose our advantange of suprise. The village is sit
River1 is a large 8-player map. There are many strategies that will work for this map but of course the main feature of the map is the river that forks through the center of the map. Multiple bridges lead across the river and defending them will be k
- Advanced Population [Company of Heroes] Mod - Version 1.0.0 - Population Limit : 200 till 1000 - better ZoomOut - MG Troops(Allis/Axis) now got 2 Men, not 3 - Several Troops got 10 or 12 Men - You can arrange Buildings -
Dividing the map is a canyon. There are 4 foot bridges and 2 gullies wide enough for armor. Buildings are spread out but there is plenty of cover to be found. This is setup for total destruction but I may make version 2 with victory points if there i