Three starting points on either side of the map. Resource points are evenly matched for a fair game where strategy will be needed to win. The resources in the center of the villiage will be vital to winning. The extra ammunition points at either flan
Battle for Semois against me as the Jerries and a normal AI as Allies. It shows the importance of having a forward HQ, Fire support, and having a Kampfgruppe of all arms supporting each other. Then when the enemy is busy in front, proceed with a sust
This is a Mod that Zero Pike personally created to solve what he saw as a limitation and sometimes frustrating limitation. This alters MOST single Player missions to have its Population limited at 300 to 500. And also alters Allied Skimish Population
In this epic Hill battle, we were ground down to 300 points before triumphantly storming into their bases. The moral to this replay is that control of victory points means nothing: development is everything, and the battle for the corner munitions ca
JoeMoses has created a four player map from Company of Heroes. The Allies make an Assault on Foy. But first they must cross the wide open fields separating Foy from the fortified woods.
Darklands (myself) and a random teammate take on two other guys with winning records on Vire River Valley. The game lasts 2 hours 20 minutes. As Airborne I produced over 500 infantry and destroyed over 65 vehicles. The game almost ended for both side
Allies are defending a town near Arnhem against an Axis main assault force. To gain victory you must secure buildings but choose them wisely. Scout the surrounding area to determine the buildings with the best sight range or you may get picked off fr