This is my second map for Command & Conquer Red Alert 3. It features a large central floating fortress with some land on the edges of the map. I tried my best making the map have a visual quality equal to that of the official maps. Said that, I m
This is my first map for Red Alert 3, like most of my other Command & Conquer maps, it's a bit smaller than originally intended. With the addition of "BuildGrid" in the editor and the way the game goes about aligning this grid, resizing a map is
Balance Changes - Added a smoke flare delay when using the Magnetic Singularity support power. - The IFV base defense is now more vulnerable to cannon damage. - If a King Oni uses his bull rush secondary ability while shrunk by a Cryocopter's
This is a 3 player map where each player starts with an advanced Soviet power plant to supply power to pre-set base defenses. The islands are designed for each faction. The Allies to the West, the Empire to the East and Soviets to the North. The Mini
This is a Version update 3 player map with an added central Island which can be captured and defended. There are no starting defenses with the central island, the buildings and commodities have to be garrisoned/captured and protected with your own de
This map is a 2v2 player Skirmish map. There's Ore a-plenty and many Oil Derricks to ensure that finances are kept to reasonable levels. The terrain on each side of the river is set at 3 levels, the highest levels are where the player bases are si
This map is a 5 player Skirmish map. Finances are kept to a reasonable level with the many Oil Derricks and Ore Nodes available. Access between the 2 islands is via 2 bridges, crossing the river to the north and south. The bridges are defense poin
Central Conflict was a 4-player map originally designed for RA2 by Klipschmn. There are a few restrictions within RA3 WB which didn't allow a more accurate representation of Klipschmn's original map, however, I think the present tools have allowed fo
A large symetrical 4 Player map with a Central Island Fortress. Players start with 2 Ore Nodes but can easily & quickly expand. You should not run out of cash to build your forces if you mine properly and capture the other resource units. Be aware of