This mod will add a few good features to the game. Defense turrets will be promotable. The tech tree will be totally changed and redefined. New structures will be added for all sides. The Tesla Tank will be enabled. The Uprising units will be added t
Modders who will be creating multiplayer maps and scripted single player missions with their specific mod art assets will need to download our unique MOD SDK version of Worldbuilder.
We've also provided a User-Interface source pack which includes everything from the "APT" folder of Red Alert 3 (minus the SWF files) which previously could not be accessed. This UI screen pack will allow modders to use the Red Alert 3 User-Interface
It's time to start modding Comrades! Download the hot new Red Alert 3 MOD SDK and get those balance and total conversions pumping! The Red Alert 3 MOD SDK provides not only the same, but also greater power than our previous C&C 3 MOD SDK. It also
This map pack is a set of varied enviroment areas; from blue zone to red zone. Most of the maps are symmetrical and well balanced. Some of them have accelerated tiberium grow rate, and all of them have expansion areas to harverst green or blue tiberi
a map where only tanks are allowed, no air units and no infantry. 3v3, each player starts out with 3 refineries and an oil derek. There are 2 more refineries in the center for grab. it's a very plain simple map, my first (bad) attempt at making RA3
This map is taken from Red Alert 3 Uprising, made by Jeremy Feasel of EALA, all credits go to him for making this awesome map. This is one of four maps from Uprising that can be played in Red Alert 3 online. This map is intended for naval warfare on
Here is my latest Red Alert 3 map contribution, a re-make of the Tiberium Wars map 'Riverside Rumble'. The map remake was requested, by one of the members on the Main Command & Conquer forums (gamecraziness) and I took up the challenge. Gamecrazin