*/*/*/*/*/*/*/*/*/*/*/*/*/* *||||||||Assassin|||||||||* */*/*/*/*/*/*/*/*/*/*/*/*/* This is the Assassin mod for Generals: Zero Hour By Wise_Man aka Posthuman If you find any problems (besides the ones listed), e-mail me Colten_Weiss@hotmail.c
Zero Hour Retarded (v4.0) Readme Version 2.5 Read-me & Mod by TheGunrun. Powered by Pinoy! -This mod is intended for use for C&C Generals Zero Hour ONLY- Tested using latest version of Generals Zero Hour (v1.04) without problems.
Installation: Place .big file into your zero hour directory. It is usually C:Program FilesEA GamesCommand & Conquer Generals Zero Hour If you are using the first decade then it is C:program filesEA Gamescommand and conquer the first decadeComman
This version 2 of "TD: Time To Kill" fixes several bugs and is one of the most loved multiplayer mods for Command & Conquer Zero Hour. The goal is to destroy the enemy units with all you have - defensive towers and superweapons, and of course you
Full version of the popular ModToaster2 program! Download, install, play and switch easily between countless Zero Hour mods. A mod not available on ModToaster2? Just create the package and import it! Have fun, and dont forget to drop by www.isotx.c
Version 2.1 of the ModToaster for Zero Hour has been released. I guess this could be called a maintenance release because it corrects some bugs found in version 2.0. This update is a short fix to several issues: Internal unhandled exception when
ModToaster 2 has a collection of new features and a brand new interface! -Import/Export mod- People can now import a mod directly into modToaster. This allows for users/modders to create their own mod packages and customs. They can easily import