Armageddon: The Final Hour is a modification for Command and Conquer: Zero Hour. It is NOT compatible with the original version of Generals and has only been tested on v1.02 of ZH. I have been solely working on this for the past few years, albeit
Armageddon: The Final Hour is a modification for Command and Conquer: Zero Hour. It is NOT compatible with the original version of Generals and has only been tested on v1.02 of ZH. I have been solely working on this for the past few years, albeit
Armageddon: The Final Hour is a modification for Command and Conquer: Zero Hour. It is NOT compatible with the original version of Generals and has only been tested on v1.02 of ZH. I have been solely working on this for the past few years, albeit
Armageddon: The Final Hour is a modification for Command and Conquer: Zero Hour. It is NOT compatible with the original version of Generals and has only been tested on v1.04 of ZH. The majority of the code will work on Generals, but there are ZH spec
Version 0.5.1 of the Armageddon - The Final Hour modification for Command and Conquer Zero Hour. Version 0.5.0 updated to fix an error in Science.INI whereby the Baikonur Advanced Technology science could not be purchased. It is now available at Rank
Version 0.4 of the Armageddon - The Final Hour modification for Command & Conquer Zero Hour. Still in the Beta phase, please expect bugs and other miscellaneous things that need attention. Nonetheless, many improvements and other slight changes made
Version 0.4 of the mod was released and has already been updated to fix a major bug. The Sneak Attack Tunnel Network was causing Technical Difficulties when a game ends. This is fixed in 0.4.1 (uploaded today, please allow for the usual validation pr
Not many major changes, but the list is as follows... -- 0.6.1 TUNNEL BUG FIX was causing a crash when a game ends with a Tunnel Network present. The bug was fixed alright, but this was the consequence. I believe it's related to the game engine